Happy Wednesday friends, and welcome back to another WIRED Games newsletter. This week we're not running an original story or an excerpt, mostly because we have so many great new things for you that I want to talk about them all. So let's get started, shall we? First up, please read WIRED's own Adrienne So on how she ever so cautiously picked Halo back up, 17 years after she and her spouse almost broke up over the game. It's a story about how some games can get under your skin, even when you're playing with someone you love, but it's also a great story about game design, and how certain design choices are primed to make you love the time you spend with a game, hate it, or carry assumptions about it for years. Check it out. Next, Lewis Gordon's impressions of Norco, a gothic mystery game set in a near-future, climate-change-ravaged America, is a must-read, even if you have no plans to play the game. But we do hope you'll consider playing; it's a masterful meditation on place, space, and time, with some truly excellent characters and world-building. It's a sleeper, for sure—not one that's going to top the charts on Twitch or anything, but it's already one of the most impactful games this year. Also, if you're a retro gamer who misses the handheld days of yore, perhaps Panic's new Playdate is a good fit for you! If you can get your hands on one, that is. Here's our review of the pocket-friendly console, complete with a full explanation of what that hand crank on the side is actually capable of and what it's really for. We also dive into some of the games available for the device right now, along with Panic's promises for future updates and games coming soon. Swapna Krishna is back with another Casual Gamer column this week. This time she's revisiting Bugsnax, thanks to the new The Isle of Bigsnax DLC, and she is asking herself: Does every game need to be infinitely replayable? As more games trend toward live services, with endless content and new updates to keep players engaged—and even single-player titles can be so long and expansive that a replay feels daunting—Bugsnax wants your return visit to be cheerful and fun. Why can't more games be like that? If you missed Reece Rogers on why Tunic is an adorable, challenging puzzle platformer that really should be in the running for game of the year, now's your chance to check it out. The game is available on Game Pass, but even if it weren't, the colorful gameplay, satisfying puzzles, and adorable main character make it worth picking up and playing through. He makes a great case for why more people should play it. Finally, our Gear Team just updated our list of the best Nintendo Switch games for every kind of player with some new titles! So if you're headed out on a spring trip, planning a vacation, or just love your Switch and want something new to play on it, it's worth a look. I'm willing to bet you'll find something there you haven't seen—or played—before! That's a lot of new stuff! I hope you'll check it out, and of course, if none of it is to your liking, we have plenty more over at WIRED Games for you to read. And we're always here, standing by for feedback as well. Email us at games@WIRED.com if you have any thoughts, questions, or just want to chat about your favorite game. We're here for it. Also, one programming change: Instead of Wednesday for Game Therapy this week, we'll be live on Thursday! We're still playing Young Souls, a super-stylish side-scrolling beat 'em up featuring a pair of hilariously rebellious twins. Same time though, around 7 pm ET. See you there! |
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