Welcome back to the WIRED Games newsletter, friends! This week was a doozy, but first, how was your halloween? Play anything spooky? One of my friends did a 12-hour streamathon of Amnesia: The Dark Descent on Twitch and I've never been more hilariously scared in my life. You won't catch me playing that; horror games just don't agree with me. Psychological horror, though, I'm here for that. But enough spooky stuff. It's November now, and we're starting on a great note! If you read anything from us this week, please read Joshua Khan's interview with legendary game designer Yoko Taro, the mind behind games like Nier and Drakengard. He has some thoughts on the evolution of video games, and even sees an endgame where "gaming" will be a mechanic in virtually everything in our lives. It's an amazing read, and he's as interesting and eccentric as ever, and I love his brain. I wish I could just hang out and have drinks with him. That'd be fun. Next up, Paul Ford had a problem: He was getting worried about climate change, and his climate anxiety was really getting to him, so he started thinking about what he could do about it. In the end, he built a clicker game. But not just any clicker game. One designed to help him battle the stress he was feeling, where you play as an atmospheric scientist who has to write up a grant proposal, send it off, and then sit back and wait to hear back on it. It's fun, funny, and way too relatable, to be honest. One quick detour back to spooky games: Nina Corcoran wrote this amazing piece on how Dead by Daylight became the game for horror fans, thanks to its asynchronous gameplay (if you've never played, one player is the "killer," with a variety of powers and abilities, versus a team of four "survivors" who have to work together to survive and escape) and replayability. It's supremely popular with streamers too, especially LGBTQ ones! Next, hot on the heels of Far Cry 6, Gabriel Solis has a great look at how overused the "game set in Latin America that features a military coup as an excuse to shoot stuff" trope really is, and boy is it really overused. From arcade titles in the 1980s all the way to 2021, virtually every video game set in Latin America that's marketed to North Americans has some kind of coup, dictatorship, or other military insurgency that's designed to be the playground in which the player gets guns, gear, and a license to shoot everything that moves. And yet most of those same games completely ignore or rewrite history to remove the involvement of North American powers—specifically the United States—in those same coups. Then, last but certainly not least, Jess Grey, product reviewer and Gear Team member extraordinaire, just updated our list of the best accessories for your PlayStation 5, assuming you have one, that is. And if you don't, Simon Hill has some great tips on how to snag one! I just got one not too long ago, and I'm telling you, that controller charger is looking mighty nice right now… Retail therapy aside, that's it for this week. Remember we're always here at games@WIRED.com if you have feedback on our coverage, want us to look into some titles, or just want to say hi and say thanks. We'll see you over on our Twitch channel, and we'll be back next week. |
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